If you are reading this then you either regularly follow my work or you were brought here by a teaser I wrote. Regardless, welcome to my corner of the internet. This piece will serve as a way to organize my thoughts about the September 27 announcement of the 2026 Magic: The Gathering release schedule. The sheer volume of product: seven Standard legal releases, including four from the Universes Beyond line, is a lot. Couple this with some Secret Lairs that make no sense to me (and apparently many others) and there was a lot of discourse floating around the pockets of the internet I inhabit. So what’s a writer to do but write, so here I go. I’m not going to try and extrapolate my feelings to the wider audience here – this is how I feel. If any of that resonates with you then I’m grateful to have helped given workd to your emotions.
The Soul of the Game
I found Magic in grade school. I was already a voracious reader of fantasy novels by the time I saw the cards and the idea of being part of a story drew me to the game. Part of this, I’m sure, was power fantasy. I was (and am) short and was not athletically inclined until college. The idea of being a powerful wizard summoning monsters to do battle on my behalf was enticing. As my friends started to drift away I dug deeper, scouring the internet and reading magazines (remember those?) to find places to play. That led me to Neutral Ground – my first Local Game Store – and a community I returned to through graduate school.
Time and time again Magic served as an escape. When I was struggling with my assistantship supervisor in my Master’s Program, there was Magic to give me a sense of comfort. When my first job kept me in the suburbs I was able to find another game store for Friday Night Magic and Prerelease events. Returning to Brooklyn for my second job led me to yet another store and a new community. Throughout these points in my life I was writing – whether for articles or forum posts – I was engaged with other people about the game. Time and time again what kept me engaged with Magic was not just the experience of sitting down and shuffling cardboard or clicking my screen but rather the opportunity to share those moments with other people.
In the fallout from yesterday’s announcement I have seen some decry to loss of the game’s soul. That somehow this shift away from original settings somehow lessens the totality. On some level I agree. I was (and still am) enamored with the worlds of Magic and while I did enjoy comic books as a kid I never found the same thrill in the Marvel Universe. Even though I devoured fantasy novels I never completed reading The Lord of the Rings Trilogy. I fell in love with Magic because of Magic and though I wish we spent more time with those original worlds I still enjoy every visit.
Over time I came to realize the soul of the game was not these worlds or the characters, but the people. The gorgeous and full settings pulled me in but it was the draw of connection that kept me coming back. If it were not for the community I would have lost interest long ago. They say it truly is about the gathering but the game is nothing without the people.
Indifference
There’s been a lot of discussion over the years about the emotional reaction and resonance of Magic. The idea that at some point there is going to be something distinctly For You. These are the things that you hold dear; that you love. It follows that there are going to be somethings that are not for you. Maybe these are things you despise but I would argue that the worst thing one can feel towards Magic is indifference. If I love a set and hate the next, I can look at the upcoming one for something else I love. It can keep me engaged. What happens if that hate is replaced with nothing – a middle of the scale emotion? If there are too many sets where I am completely indifferent then perhaps I look for that community elsewhere.
A Magic set used to be a rarer thing. There was more time to sit with and digest a world. They were surgical and had to hit as many player types as possible. Now Magic releases seem to never stop with the goal being “like what you like”. I am not sure if this is better or worse in aggregate. I find cards I enjoy everywhere and some sets that definitely resonate with me. I cannot speak for everyone but then again my relationship with the game has changed. I may be indifferent to entire settings but there is always at least a card or ten that pique my interest and make me smile.
The Constant
The world is uncertain. Speaking nothing about the state of global affairs and the current state of my country of residence, things that I once believed to be stable no longer appear that way. And that is scary. I am also a parent and nothing prepares you for the challenges of raising a human who is constantly changing. Personally, surgery and chronic illness have altered the course of my life. But Magic has been a constant.
Magic has become a touchstone for me. A way to find a piece of calm in the chaos of existence. Yet Magic has continued to change, albeit in different ways. The game today is not the same as the only I played on the school yard black top as a ten year old. Part of me misses that, but I think what I miss more is the stability that Magic represented. A world for three sets, then two, then one. Worlds I didn’t know being introduced to me over the course of three acts before being condensed into snapshots, and then some of them replaced with worlds that I did know and yet felt entirely alien. Magic is still a constant in my life but the motion sickness pill it provided doesn’t hit the same way.
Bandwagoning
Part of who I am is defined by Magic. I have written about the game for over a decade. I have worked with Wizards of the Coast in some capacity for several years, whether through coverage or the Pauper Format Panel. There are people I have met along they way who are not nearly as engaged but they still feel a strong affinity towards Magic. They are not people who play but rather they are Magic players. Developing an identity is not an easy thing to do and having part of who you believe to be changed by external forces can be jarring. Yet for much of the time the thing that brought the community together was Magic.
What happens when someone finds this community through other means? Whether it’s Doctor Who or Spider-Man or the next entry in Universes Beyond, are they any less of a Magic player? A driving force behind the production of cards for years has been acquisition – getting new players into the game. I have seen first hand people brought in by Universes Beyond become Magic players. Is their experience any less valid?
I am a die hard Mets fan and while, as I write this, they are not making the postseason they are still a team set up for success. I have been a fan of the Mets for almost 30 years, through many lean times. I have seen their home stadium empty and full. Fans who engage during the boom times sometimes get chastised as “jumping on the bandwagon”. and maybe they fall off. But when they stick around and engage more deeply with the fandom, then the highs and lows they experience are not that different from my own.
I can’t speak for everyone but I remember feeling like I was an outsider for playing Magic. I have to imagine others felt the same way. Now that the game is popular I don’t want to make others feel unwelcome because of how they found their way to this space. The soul of the game is the people.
We Live in a Society
I cannot write about this moment without acknowledging that currently, for worse, we live in a capitalist system. Profit drives so much of what is served to the world on a daily basis and that is something that leaves me, personally, feeling uneasy. But this is the system in which we currently operate, and that means that for some the line must always go up. This is not new to Magic and one could argue has been part of the game since it was impossible to find packs of Alpha. The difference is that today it is much more in our face and we are constantly bombarded with the siren song of spending. Can there still be art to the game? Has art always existed under capitalism? I want to say yes but I can fully understand and appreciate folks who disagree. Even me writing these words is, in a sense, done so with the intent to generate views: a non-monetary commodity.
Magic is bigger than it has ever been. Players, like me, have other things that pull at their attention. I don’t buy as much product as I used to and instead I target my purchases for maximum enjoyment. I want to visit conventions and engage there, as I am sure many others do. I play Commander at my local game store and at the homes of my friends. I am not rushing out to buy boxes. But there are people who do that and I would argue that as more people age into my bracket that the game needs people who are eager to grow their collection by leaps and bounds not to make sure that the line goes up but rather to make sure there is a line at all.
I don’t know. It hurts me to see people in my community unhappy. I hope people are able to find the joy and the soul again, in whatever way they so choose.
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