Want to learn more about the metrics I use in tracking the metagame? You can find an explainer here.
It’s the first week of a new season. Secrets of Strixhaven is here and in a bit of a twist the latest set has provided quite a few cards to Pauper. While the days of Modern Horizons and its lineage completely reshaping the format might be in the rear view mirror the last two releases have shown that Pauper is not exactly stagnant.
Being so early in the new cycle it can be hard to draw reasonable conclusions about the texture of the format, so I won’t. The first weekend Challenges were on the smaller side, which led to plenty of X-4 and even a few X-5 records making it to the Top 32. This can confound the data although it tends to even out over the course of several weeks.
Jund Wildfire had the best weekend by quite a bit. It was not only the most popular strategy but it also dominated the Winner’s Metagame with a 22.87% share against 14.84% of the Top 32 Metagame. It’s Adjusted Meta Score Above Replacement of 0.95 was only matched by Red Synth, but Jund had more than six times the number of Top 32 finishes.
It is notable that both Dimir Terror and Elves finished with negative AMSAR scores last weekend if only because the two decks ended the Teenage Mutant Ninja Turtles cycle in the top three of my Power Rankings. Elves might have been on a slight downward trend but Dimir Terror seemed poised to continue its recent success. Whether the last four tournaments were a blip or an indication that perhaps these decks are not as surefooted on the podium remains to be seen.
Since it would be a dereliction of duty to extrapolate too much from one week of results I would rather focus on three decks that make use of cards from Secrets of Strixhaven. While two of these decks existed prior to the latest set the decks have certainly gotten a boost from some new additions.
Page, Loose Leaf has improved the consistency of Cycle Storm. The combo deck wants to leverage creatures with cycling to fill the graveyard before resolving a series of rituals, including Songs of the Damned, to then get back creatures with Reaping the Graves and repeat to process until the deck can win with a Drannith Stinger or two. Cycle Storm has been a solid choice for quite some time but has suffered in part due to how vulnerable it can be to graveyard hate. Page does not solve the deck’s reliance on the graveyard but it does improve its consistency. The deck has a few choke points – namely mana and finding Reaping the Graves. On the combo turn Page can help you find one or the other (albeit at random) while also being an artifact for Rowan’s Grim Search and a creature than can be recycled with Reaping the Graves. If you’re interested in learning more about this deck I highly recommend Bryant Cook’s YouTube Channel which has a massive playlist dedicated to the archetype.
The next card that has made waves in Pauper is Follow the Lumarets. Two mana for a card tha tets you one creature or land out of the top four is not a good card, but if you can gain a single life the Infusion ability turns on and you can get two such cards. That’s quite a difference. Sacred Cat decks make perfect sense for Follow the Lumarets as it can find key threats including Basilisk Gate. I’ve also seen the card show up in Tron builds which feels inspired since it can dig deep enough to find two Tron pieces. While the set up cost is very real the payoff of this sorcery is worth the work and I expect it to fuel various green decks for the foreseeable future.
The third deck I want to highlight today isn’t exactly new as Boros Inside Out Combo has existed in the past. However it has gotten a ton of new tools in the form of Spirit Mascot and Pursue the Past. Pursue the Past might be the most important card from Secrets of Strixhaven for Pauper. It is a fantastic glue card and we can see all the themes it ties together here. First, it helps to grow Spirit Mascot when cast out of the graveyard. It can also wing a Sneaky Snacker into play. As it is multicolored it can return Eidolons from the graveyard to your hand which in turn can fuel the Tireless Tribe kill. And this is just scratching the surface of the new sorcery. The graveyard is a well plumbed resource in Pauper and another way to leverage that is always welcome.
We are just a week in to Secrets of Strixhaven’s release on Magic Online and already Pauper has seen multiple new cards enter the format. What cards have piqued your interest? Which of these decks are you most excited to play?
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
Can’t make a commitment to Patreon? I have a Ko-Fi where you can make a one time contribution.
Want to learn more about the metrics I use in tracking the metagame? You can find an explainer here.
We’re going back to school – Strixhaven that is – and it’s only fitting that I’ve been a tad busier than usual. My day job is working at a college managing the campus center and currently we are getting ready for graduation while simultaneously preparing for the start of the fall semester. Combine that with a few school holidays for my kid and the presence of Cube Draft on Arena (I am nothing if not honest) and you have a confluence of events that have made time scarce.
The return to Strixhaven means we are leaving my home plane of New York City and with it the close of Teenage Mutant Ninja Turtles season. As we gear up for the introduction of new cards to Pauper its is time to look back and get oriented for the next several weeks of the format. The last iteration of the Power Rankings came three weeks ago so changes are measured against March 31. One other item to note: I have traditionally broken up seasons into four week chunks but the release schedule means the last cycle had seven weeks, so when we get to the charts later in this piece the second half has four fewer challenges logged than the first. But enough of that, let’s get to the Power Rankings.
Power Rankings
Dropped from rankings: Gruul Ramp 10. Rakdos Madness (Not Ranked) 9. Spy Walls 8. Mono White Aggro (-1) 7. Blue Terror (-1) 6. Jund Wildfire (+2) 5. Grixis Affinity 4. Golgari Gardens (-1) 3. Elves (-1) 2. Dimir Terror (+2) 1. Madness Burn
10. Rakdos Madness
Rakdos Madness had fallen out of the Power Rankings as of the last check in and it isn’t so much the deck’s success that has put it in the tenth spot, but rather the downfall of Gruul Ramp. Rakdos Madness trades the consistency of mono red for some increased metalcraft synergy with Blood Tokens and the ability to gain life with Alms of the Vein and Vampire’s Kiss. Kitchen Imp is a consistent source of damage but doesn’t pack the same punch at Guttersnipe. The deck is strong but it is possible to just gain enough life to outlast their engine. Similarly their individual creatures are not as scary so while removal is not at its best here it does retain some utility.
9. Spy Walls
Spy Walls has improved on its Lorwyn Eclipsed numbers but not to a point where it is worrisome. Like many combo decks in the format it leans heavily on the graveyard and a well timed Nihil Spellbomb or Crypt Incursion can spell the deck’s doom. At the same time the top of the format is not as vulnerable to similar hate which means the deck has a lane. Spy Walls nearly doubled it’s Winner’s Meta Share from Lorwyn Eclipsed season (1.9% to 3.68%) and saw its Adjusted Meta Score Above Replacement – that is how much better it performs than the mean Top 32 deck – rise from -.06 to 0.17. Spy Walls is a deck on the rise but has a critical weakness – the reliance on the graveyard – that can be exploited.
8. Mono White Aggro
I was bullish on Mono White Aggro going into this season thanks to the advent of Leonardo, Big Brother. The early goings saw the deck rocket up the Power Rankings but the deck has leveled out. Jumping from 2.23% of the Lorwyn Eclipsed Winner’s Meta and settling at 5.79% at the end of the most recent season, the deck remains a threat to the format. At the same time decks have adjusted to the new threat and while the clock remains a real factor, there are enough decks packing defensive measures, and more than enough that can win more quickly, to help keep Mono White in check.
7. Blue Terror
How the mighty have fallen. At the close of the last season Blue Terror had 13.02% of the Winner’s Metagame; it now sits at 5.95%. Blue Terror held an AMSAR score of 0.92 but that has dropped all the way to 0.25. What happened? The ascendancy of Elves certainly had something to do with Blue Terror’s struggles but the deck also does not play to the board very well. Once threats are established Blue Terror can struggle to remove them and that is where decks with removal – like Dimir Terror – can shine. It is likely that due to shifts in the format that have pushed Terror pilots towards builds with removal.
6. Jund Wildfire
Jund Wildfire continues to be a perfectly fine choice. It has been extremely consistent, with 6.29% of the Winner’s Metagame last season, closing this season at 6.59% of the Winner’s Meta. The strategy also saw modest gains in AMSAR, jumping from 0.29 to 0.43. Jund is a midrange deck that wants to grind the opponent into the dirty with card advantage before sticking a game-ender in the vein of Writhing Chrysalis, Avenging Hunter, or Nyxborn Hydra. Out-carding Jund in the late game is a big lift which means trying to out muscle them early. It should not be a surprise that the top half of the format has four decks that can apply enough pressure early to put Jund on the back foot.
5. Grixis Affinity
Grixis Affinity, like Blue Terror, was a consistent top three deck in the format. While it reamains a strong option it has lost of its luster. Grixis is down from 9.44% of the Winner’s Metagame to 8.02%. Grixis’ AMSAR has also dipped: 0.89 to 0.43. Grixis got two good cards from Teenage Mutant Ninja Turtles in Sewer-veillance Cam and Utrom Monitor, but these blue cards were not enough to keep pace with the rest of the format. Grixis is far from a bad option but that doesn’t mean other decks aren’t better.
4. Golgari Gardens
I should be happy that Golgari Gardens is this high in the Power Rankings. As an avowed Golgari player and lover of all things Black based Midrange, I can’t help but feel like this deck was made for me. And yet the deck has not quite clicked for me. Making modest gains over the past seven weeks (5.8% to 6.18% of the Winner’s Meta; 0.48 to 0.66 AMSAR), Gardens, like Jund Wildfire, is a midrange deck that wants to dominate the late game. What Gardens lacks in haymakers it makes up for in consistency and, like Jund, can be difficult to beat on card quantity, which means trying to get the game over quick. Is it any shock that the top three decks in the format have the ability to do just that?
3. Elves
Elves has seen its stock rise quite a bit. 7.64% of the Winner’s Meta all the way up to 9.84% (behind only Madness Burn). It also had the third largest jump in AMSAR , going from 0.29 to 0.71. I’ve alluded to it a few times but the current format rewards playing to the board and no deck does that as well as Elves. Elves can explode from a few mana dorks to a game winning battlefield in a single turn, often doing so ahead of the board wipes available in the format. It can suffer in the face of destroy all monsters strategies but it is hard to kill the elf when ever creature is the elf which helps to make this once fragile deck rather resilient.
2. Dimir Terror
Dimir Terror was nothing during Lorwyn Eclipsed. A Winner’s Meta Share of 1.6%; an AMSAR of -0.08. The deck was not a factor. Fast forward seven weeks and the deck holds 8.38% of the Winner’s Meta and had the largest jump in AMSAR, up 0.82 points to 0.74. As the format trended towards the battlefield a deck that could stick large threats and back that up with cheap (or free) removal was poised to make a run, and that’s exactly what Dimir Terror did. The deck can also pivot to a late game involving Murmuring Mystic and Thorn of the Black Rose which allows it to keep pace with decks that would be able to otherwise have the advantage once turns hit double digits.
1. Madness Burn
We’re starting to enter broken record territory when it comes to Madness Burn. Winner’s Meta Share: 12.65% up from 8.08%; AMSAR of 0.99 up from 0.26. Madness Burn sets the tenor thanks to the combination of cheap burn and force multipliers like Guttersnipe. The deck can easily deal 40 damage and unlike other burn decks cannot be easily stymied by a Weather the Storm. When a single Lava Dart is worth six damage (or more) then life gain starts to fail. Madness Burn can be stopped by consistent disruption – regular removal coupled with incremental life buffers. The deck is far from insurmountable as seen during the second three weeks of Teenage Mutant Ninja Turtles season, but the format has yet to find a consistent way to contain this threat.
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
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As is tradition it is time to do my check in one month into the new Pauper season on Magic Online. Teenage Mutant Ninja Turtles has been in our hands for a little more than four weeks and in that time we have had sixteen Challenges on Magic Online as well as the first Paupergeddon of 2026. For today’s post I’m going to start with the Power Rankings (last updated for the March 12-15 weekend) and then we’re going to compare the Pauper format today to how things looked at the end of Lorwyn Eclipsed season. Good? Good!
Power Rankings
Dropped from rankings: Bogles 10. Gruul Ramp 9. Spy Walls (-4) 8. Jund Wildfire 7. Mono White Aggro (-4) 6. Blue Terror (-2) 5. Grixis Affinity (+2) 4. Dimir Terror (+5) 3. Golgari Gardens (Not Ranked) 2. Elves 1. Madness Burn
10. Gruul Ramp
Gruul Ramp did not make the final Power Rankings of Lorwyn Eclipsed season. After two dozen events the deck ended up with a Winner’s Metagame share of 0.71%; through the first sixteen tournaments of TMNT season Gruul Ramp has a Winner’s Metagame share of 2.86%. Considering that Gruul Ramp is barely making the Power Rankings as it stands (barely edging out Bogles) I would expect the strategy to regress just a bit.
Gruul Ramp is a deck that benefits from the early season shifts in the metagame. As people are figuring out their flex slots to try and approach the current swath of threats, Gruul just wants to smash. It has a similar gameplan and while the creatures might change ever so slightly the gameplan remains largely the same. Ramp tends to be more successful than the land destruction variant in part because there are so many decks out there where you can’t blow up their mana base.
9. Spy Walls
There was a period when Pauper’s Balustrade Spy combo deck was The Deck to Fear. It was consistent and if the combo kill was not viable the deck had access to a reliable second lane in just casting monsters and attacking. The deck and it’s 1.9% Winner’s Meta Share was also absent from the final Lorwyn Eclipsed Power Rankings. At the four week check in of the new season Spy Walls has fallen from its previous Top 5 status but still holds 4.14% of the Winner’s Meta.
Spy Walls is another proactive deck that wants to enact its plan. It also has relatively few flex slots and due to its heavy reliance on creatures it has even fewer options when it comes to tech for a new metagame. As the TMNT metagame has evolved past decks racing to their victory Spy Walls has taken a step back. That being said it has more play to it than Gruul Ramp and I could see it ending the season within the Top 10 provided the graveyard hate does not come out in force.
8. Jund Wildfire
Jund continues to Jund. It was in eighth place at the end of last season and lo and behold, it’s back in the same spot. While its current Winner’s Meta Share (5.08%) is lagging behind last season’s final tally (6.29%), Jund is performing better in “isolation”. What do I mean? Winner’s Meta Share is a product of many things, including how well other decks are doing in the format. When it comes to more “individual” measures – that is how well Jund is performing in both the Swiss and Swiss + Top 8, Jund has improved upon it’s Lorwyn Eclipsed numbers. Last sesson Jund Wildfire average a Win+ score (Swiss record) of 0.51 and a K-Win score (Swiss + Top 8) of 1.21. This season those numbers are boosted to 0.59 and 1.44 respectively. In other words, Jund is still averaging a finish in the Top 16, but this season it’s trending closer to the Top 8 than in the previous cycle.
7. Mono White Aggro
Sometimes all it takes is one card. Mono White Aggro has been a fringe contender for quite some time but has struggled to cement itself as a top deck. Leonard, Big Brother, has changed that. The combination Lava Axe and Kor Skyfisher has given Mono White a boost, even if the deck has skidded as of late. It was outside the Top 10 last season with 1.9% of the Winner’s Metagame and is currently sitting pretty at 6.24% of the Winner’s Metagame. I believe Mono White can sustain this success and just needs a few more solid weeks of finishes outside the bottom of the Top 32 to rebound to its early season numbers.
6. Blue Terror
At the end of Lorwyn Eclipsed season Blue Terror led the way with 13.02% of the Winner’s Metagame and an Adjusted Meta Score Above Replacement of 0.92. As it stands today, Blue Terror has 6.4% of the Winner’s Metagame and an AMSAR of 0.2 in Teenage Mutant Ninja Turtles season. This is a function of the success of Mono White but also Elves – a deck that found itself outside the Top 5 last season. Blue Terror has been knocked from its pedestal but it remains a solid choice for the format. That being said the rest of the metagame is somewhat hostile to the archetype so it should struggled to reclaim a top three spot in the back half of the current cycle.
5. Grixis Affinity
Grixis Affinity finished Lorwyn Eclipsed season with the silver medal but, like Blue Terror, has dropped down the standings. The deck added some new tools in both Sewer-veillance Cam and Utrom Monitor but at the end of the day it remains a midrange deck. It’s current 7.81% share of the Winner’s Metagame is behind last season’s 9.44% and its 0.31 AMSAR is a far cry from Lorwyn Eclipsed‘s 0.89.
Grixis can benefit from being steady. It has a strong control package and can keep the board clear with Krark-Clan Shaman tricks, with or without Toxin Analysis. That being said the things Affinity are strong against are not extremely present in the top half of the Power Rankings so it may be an uphill climb for the Machine to return to the apex of the metagame.
4. Dimir Terror
Another deck that was completely absent from the end of last season’s Power Rankings, Dimir Terror’s has blitzed past last season’s 1.6% Winner’s Meta Share to currently hold 6.6%. It ended Lorwyn Eclipsed season performing slightly worse than the average Top 32 deck with an AMSAR of -0.08. This season it has turned the boat around and currently sits with a comfortable 0.47 AMSAR.
Removal has proven to be important. While Elves and Mono White can both flood the board with bodies there are only a few that actually matter in a given game. Being able to Snuff Out a Leonardo or Priest of Titania and continue to apply pressure, instead of simply tapping it down with Sleep of the Dead or temporarily removing it with Deem Inferior, has given the Dimir builds an edge over the more tempo oriented blue builds.
3. Golgari Gardens
There’s huge variety of decks that fall under the Golgari Gardens archetype but here is how I make the distinction. If the deck is running the Cauldron Familiar engine, that’s Cat Food. If it’s loaded up with Weather the Storm and Moment’s Peace main, that’s Turbo Fog. If it’s somewhere in the middle, whether it has Campfire and Crypt Rats as the main win conditions or leans into Avenging Hunger, those are Gardens decks.
As for the archetype itself it has 6.03% of the Winner’s Metagame which might seem low but it also has an impressive 0.68 AMSAR score. Both of these are improvements from last season’s fifth place finish (5.8%m 0.48 respectively).
2. Elves
Elves won Paupergeddon. Elves has been on a heater for quite some time, rising from sixth in the previous season’s Power Rankings all the way to second place. Closing out the previous cycle with 7.64% of the Winner’s Metagame Elves now lays claim to 12.93% of the Winner’s Meta. Last season’s 0.29 AMSAR has jumped all the way to 1.02. Simply put – Elves is real and will stay that way until removal adjusts.
Elves is extremely good at getting to the board and then converting those resources into mana – and fast. If they are not able to pick off the small green creatures early, Elves can overrun the opponent. Elves also has a strong midgame thanks to cards like Avenging Hunter and Nyxborn Hydra which can completely turn a game on its ear. It is not that Elves is not vulnerable in the current metagame, but rather it requires answers that are largely dead against the other best decks in the format – a good place to be.
1. Madness Burn
Madness Burn ended the six weeks of Lowryn Eclipsed with a fourth place finish in the Power Rankings. It had a solid 8.08% of the Winner’s Meta and an AMSAR of 0.26. Fast forward a month and the deck is riding high with 13.37% of the Winner’s Meta and an AMSAR of 1.09. As the premier aggressive deck in the format, Madness Burn is good at applying pressure early and has a consistent uncontested turn four kill.
Like Elves, Madness Burn requires answers that are largely ineffective against other top competitors in the current landscape. Life gain may help against Spy Walls and Mono White but if you are not also handling Guttersnipe then every Faithless Looting represents at least a Shock’s worth of damage. Focus too much on the creatures and the burn plan can get the job done. Ideally you want a Commander’s deck worth of life total before you can even feel remotely safe, and that is a tall order. As such I think it is going to be a challenge to upset the top of the metagame in the immediate future.
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
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Want to learn more about the metrics I use in tracking the metagame? You can find an explainer here.
Teenage Mutant Ninja Turtles season has just finished its second weekend of Challenges. The first Paupergeddon of 2026 is right around the corner. The latest set dropped the the format is still dealing with the ripple effects and while the format has regressed to the mean somewhat, things still look different compared to this time last month.
The conversation this week has to start with Madness Burn. Over the first eight Challenges of TMNT season the strategy has emerged as the top deck in Pauper. In 32 appearances in the Top 32, it has made Top 8 nearly 44% of the time with 14 such trips (including one win). It is averaging just about a Top 16 finish and it’s 12.5% Top 32 volume looks paltry compared to its 15.67% Winner’s Metagame share. As of writing it is averaging 1.25 wins more than an average Top 32 finisher. While red decks tend to be over represented on Magic Online it would be a dereliction of duty to ignore the strategy heading into this weekend.
Madness Burn is all about force multiplication. Kessig Flamebreather and Guttersnipe add damage to each burn spell and it does not take much to turn a single Lava Dart into two Fireblasts worth of damage. Sneaky Snacker fills a similar role to the red creatures in that it turns the downside of Grab the Prize and Highway Robbery into more damage. A consistent turn four deck, a single burst of life gain is not enough to buy time here as Madness Burn can easily deal 30 damage before the end of turn six.
Attacking Madness Burn is about more than just surviving, it’s about having your own proactive plan. Mono White Aggro seems well positioned to this task with Lunarch Veteran. That the deck also comes with a quick clock makes it more than a reasonable choice going into this weekend. While it has fallen a bit from last week’s position it is still a strong choice that has out up six Top 8 finishes and a win over the first eight Challenges.
Taking these two decks into account, as well as the second best deck currently (Elves) and you have a format that is currently defined by creatures. Elves and Mono White go wide and both have the ability to survive Breath Weapon and Arms of Hadar. While Madness Burn does not want to win by attacking it still needs its creatures to apply maximum pressure. This should position both black and red board control options as viable metagame gambles. The question about dealing with three toughness creatures persist.
If you’ve subscribed to my Patreon you know I’ve been experimenting with a solution to the three toughness problem for more than a week and the results are promising. Sulfurous Blast is slower than Breath Weapon but it makes up for this lack of speed with wiping out far more creatures in the format. It also has the capability to deal the final three points of damage (yes I did win a game with the world’s most expensive Chain Lightning) and can double as an expensive Breath Weapon if there are no Kor Skyfishers or Utrom Monitors to be seen.
The question then becomes what is the best shell for Blast. It needs to be in a deck that can survive to cast the spell while also not destroying its own board. The deck would need to also not roll over to early threats so access to other defensive measures are of the utmost importance. It is not outside the realm of possibility to imagine a Basilisk Gate deck dipping heavily into red to support Sulfurous Blast while also leaning on Guarding of the Guildpact to win the long game. After all, the Blast only takes out one half of Sacred Cat.
Power Rankings
Dropped from rankings: CawGate, Dredge 10. Gruul Ramp 9. Dimir Terror (Not Ranked) 8. Jund Wildfire 7. Grixis Affinity (-1) 6. Bogles (-1) 5. Spy Walls (Not Ranked) 4. Blue Terror 3. Mono White Aggro 2. Elves (-1) 1. Madness Burn (+1)
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
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Want to learn more about the metrics I use in tracking the metagame? You can find an explainer here.
It’s been one week.
One week of Teenage Mutant Ninja Turtles and in those days the metagame has shifted quite a bit. Now I am always one to preach that one week does not define a season but it has been quite a long time since the first week of a new season looked so drastically different from the weeks that came before. I won’t lie, it’s kind of nice to see things change.
It has been quite a while since Blue Terror wasn’t a top three most popular archetype on the weekend. I cannot remember the last time a non-red aggressive deck took that spot. Mono White Aggro, like death and taxes, will never go away. But this week, it asserted itself as a force moving forward.
As mentioned last week, Leonardo, Big Brother, has given Mono White a shot in the arm. The deck is already well equipped to make use of enters-the-battlefield effects thanks to Kor Skyfisher and the latest addition provides that effect while also piling on the damage. The new card gives Mono White another damage engine outside of force multipliers like Guardians’ Pledge. As seen with Madness Burn providing established assertive strategies additional sources of damage pushes them up the metagame ladder. While it was the most popular strategy, Mono White lagged behind both Elves and Madness burn in Adjusted Meta Score Above replacement (0.91 to 1.44 and 1.18 respectively) and in Winner’s Meta Share (11.36% compared to 11.8% and 11.49%), but that doesn’t detract from its meteoric rise from “fringe contender” to “top strategy”.
When we are talking about the top three decks from the last weekend we really are splitting hairs. Madness Burn had the best Top 32 to Top 8 conversion rate and the lone win while Elves had the best cumulative Swiss and overall records. All three of these decks are assertive in that they want to establish the rules of engagement and all have a Fundamental Turn that hovers around four (meaning that, uncontested, they will win by that turn). This presents a conundrum for midrange and control strategies.
While all three of these decks want to apply pressure they all do so in extremely different ways. A Moment’s Peace can buy you plenty of time against Mono White but is lacks the same utility against Elves and Madness Burn. Weather the Storm may buy you a turn or two against red but matters little else in the face of Leonardo or Nyxborn Hydra. Even Fiery Cannonade is struggling in a world where there are so many creatures with three toughness. Slower decks are going to have to get creative but I am not sure where they can turn to control the board since Toxin Analysis and Crypt Rats is ponderously slow and Krark-Clan Shaman does nothing against Battle Screech tokens.
And that’s not all. Tolarian Terror decks are still lurking in the Top 5 and Grixis Affinity is finding its way despite the scarcity of Utrom Monitor. The format is unsettled for the first time in a long time and that’s not a bad thing as it provides opportunity for new strategies and tech to emerge. One list that caught my eye this weekend because of innovation (and not success) is one I am dubbing Thorn Faeries. It takes your typical Mono Blue Faeries list but adds Contaminated Aquifer for Cast Down, Snuff Out, and Thorn of the Black Rose. It’s a tempo take on Dimir Faeries that lacks the control elements but I worry it lacks the closing power of the more typical Dimir builds and the consistency of mono blue.
Looking ahead I would want to be trying to slow the game down. Figuring out how to handle Burn, Elves, and White while not faltering against the rest of the format will be key moving forward. It could be CawGates (and similar decks’) time to shine again with Prismatic Strands, or maybe accelerating into a sweeper will actually pay off this time. What do you think? What are you going to be playing in the Leagues and Challenges this weekend?
Power Rankings
Dropped from rankings: Faeries, Golgari Gardens, Rally Red 10. Gruul Ramp (Not Ranked) 9. Dredge 8. Jund Wildfire 7. CawGate 6. Grixis Affinity (-4) 5. Bogles (Not Ranked) 4. Blue Terror (-3) 3. Mono White Aggro (Not Ranked) 2. Madness Burn (+2) 1. Elves (+5)
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
Can’t make a commitment to Patreon? I have a Ko-Fi where you can make a one time contribution.
Want to learn more about the metrics I use in tracking the metagame? You can find an explainer here.
The release cadence of 2026 means more season recaps than ever before. It also means that each season will be comprised of fewer Challenges. In the grand scheme of things this should not have a massive impact. The shift away from direct-to-Modern sets makes the inertia of Pauper’s card pool harder to overcome. Now cards can still make their presence felt (just look at Abandon Attachments out of Avatar: The Last Airbender) but barring something seismic the Pauper I write about today is likely to largely resemble the Pauper I write about in six months.
Lorwyn Eclipsed is a great example of what I mean. The set may yet bear more fruit for Pauper decks (I myself have attempted to run Rooftop Percher in Tron) but for now only one card has made its way into regular rotation: Burning Curiosity in Ruby Storm.
Ruby Storm borrows its name from the Legacy and Modern Ruby Medallion Storm decks that win via traditional Storm means. Pauper lacks both the payoffs and the eponymous artifact, but it does have access to Thornscape Familiar and Goblin Anarchomancer. That these are creatures matters quite a bit as it makes it reasonable to Blight the Burning Curiosity, yielding three new options. This allows Ruby Storm to see more cards, eventually using First Day of Class to enable a massive Seize the Storm token (or two) to win the game. First Day of Class has the advantage of adding +1/+1 counters to creatures which also reduces the gameplay cost of Blight.
Despite this upgrade, Ruby Storm did not break through in the Challenges with a grand total of three Top 32 appearances. It finished in the Top 16 more times than not, but failed to make Top 8. Given the small sample size the Adjusted Meta Score Above Replacement of -0.13 is more noise than anything else, but the low play rate could indicate that the deck is fragile. Having a kill mechanism that can be stymied by Snuff Out is not ideal. Moment’s Peace can buy two turns against the Ruby Storm which could give the opponent ample time to find answers.
While it doesn’t use cards from Lorwyn Eclipsed, Bant Gates came on to the scene relatively late in the season. The deck broke out over the past two weeks and has three Top 8 finishes (with a win) in three total Top 32 finishes. Small sample size to be sure, but it is worthy of note. The deck eschews the burst draw of Lorien Revealed for Open the Gates to draw a land early or get a Basilisk Gate late. The deck also has more opportunities to punch through with non-Guardian of the Guildpact creatures thanks to two copies of Rancor. Slightly more assertive than traditional CawGate, Bant Gates is a welcome iteration that shows what can be done with an existing card pool (we see you PreModern).
Tron – that is a deck featuring the UrzaTron suite of lands that wants to stick massive threats – has not been in the spotlight for quite some time. It still isn’t, but it’s slowly making its way back to on stage.The downshift of Bramble Wurm in Innistrad Remastered and the printing of Pinnacle Kill Ship in Edge of Eternities have given the archetype a shot in the arm. Wurm improves the deck’s ability to defend against flyers while also providing a solid life buffer while Kill Ship is just a fantastic removal spell that doubles as a threat.
These three decks were not top performers, just interesting developments. What follows are my rankings of the best decks over the past six weeks. I base my rankings on results, both Swiss and Top 8 inclusive, and how well the decks perform in relation to one another.
10. Faeries
Faeries was not a consistent top performer. It started off the season strong and then fell off until the February 21 Regional Championship Qualifier where the archetype took home the trophy. The deck continues to be a reasonable choice despite only getting marginal upgrades over the years as combining pesky threats and Ninja of the Deep Hours continues to be a winning strategy. This season Faeries saw its Winner’s Metagame share end 0.68% over its actual Top 32 share, combined with an Adjusted Meta Score Above Replacement of 0.35 tells the story of a deck that performed above expectations.
9. Dredge
Going into Lorwyn Eclipsed season people were concerned about Dread Return out of the Spy Walls deck, but their ire may have been directed in the wrong direction. The Balustrade Spy deck put up respectable results – three Top 8 finishes in 18 Top 32 finishes, but a final AMSAR of -0.06, combined with a Winner’s Meta Share 0.05% less than it’s actual Top 32 volume indicates a deck that performed slightly under expectations.
Dredge had as worse AMSAR than Faeries but had a better conversation rate to the Top 8, with eight such trips in 20 top 32 appearances. It also averaged a Top 16 finish and had a Winner’s Metagame share 1.05% better than it’s Top 32 meta share. It’s splitting hairs but I put Dredge slightly ahead of Faeries as we move on to Teenage Mutant Ninja Turtles season.
8. Jund Wildfire
When I started taking notes for this article I thought that Jund would have been higher up the rankings. The more I dug into the numbers the lower it ended up. With a dozen Top 8s and a pair of wins Jund has a top line that would make most decks envious. Yet it ended the season with an AMSAR of 0.29 – better than only two decks in my Top 10 – and a Winner’s Meta share 0.61% behind it’s Top 32 volume.
The book on Jund is that while it is a good deck, it has some very bad matchups. It can be built for most expected metagames but can struggle if it hits a rough road. The Eviscerator’s Insight/Ichor Wellspring engine is powerful but Jund is not a fast deck and can stumble if it faces down too much early pressure. Given some of the other decks we will be seeing in my Power Rankings, its low placement may start to make sense.
7. CawGate
CawGate was a deck that crept up the Power Rankings as the season went on. Eight Top 8s (and a win) in 32 Top 32 appearances gives us a 25% Top 8 conversion rate, which is about 4% better than expected given CawGate’s results. This can be read as a deck that did better later in tournaments thus improving its tiebreakers. CawGate overperformed by about 1.5 Top 8s (compare this to Jund, which overperformed by 6.7 Top 8 finishes), combined with an AMSAR of 0.31 gives Pauper a solid midrange control option.
Why do I have CawGate ahead of Jund? It’s largely based off of the past two weeks of events. Neither deck had numbers to truly impress but CawGate had slightly better results, both in Top 8 conversion and AMSAR, so it earned the edge heading into the next tournament cycle.
6. Elves
I wanted to put Elves higher on this list. Every time I went over tournament standings and voice in the back of my head that sounded an awful lot like my friend Paige would go “wow, look at those results” and most of the time they were right. Elves was in the top 5 most played archetypes five of the six weekends during Lorwyn Eclipsed season and ended the season with the fifth most Top 8 finishes (but had no wins).
Yet once the season ended Elves lost some of its luster. The deck took down 8.98% of the Top 32 metagame but this fell to 7.64% when looking at the Winner’s Metagame. The final AMSAR score of 0.29 is on par with Jund but lags behind six other decks in these Power Rankings. Elves is an explosive deck that has established itself as a force in the current Pauper landscape. As people adjust and we seen an increase in decks that pair creatures like Crypt Rats or Krark-Clan Shaman with Toxin Analysis we could see Elves stagnate or even take a step backward.
5. Golgari Gardens
Gardens is a perplexing archetype. There is not a consensus build and the moniker includes decks featuring Avenging Hunter and Accursed marauder main all the way down to decks that try to win with Crypt Rats. The three main decks I have excluded from this bucket include TurboSmog (a deck featuring multiple Fog effects that often wins through Stream of Thought), Cat Food (leaning on Cauldron Familiar as a recurring piece of material), and Gates (we know what Gates do, right?).
On the numbers, Gardens has 11 Top 8s and three wins. It averages a finish close to the Top 16 and it’s 5.8% of the Winner’s Metagame is nearly a full percentage point better than its 4.82% of the Top 32 metagame. The AMSAR score of 0.48 puts it nearly half a “win” better than the average Top 32 deck. While it lacks the raw power of Writhing Chrysalis it does not lean as heavily on Cleansing Wildfire in the early game which may give it an edge over Jund in these standings. This also gives the deck access to more slots for removal which it can use to stymie the more assertive strategies across the table.
4. Madness Burn
The second most popular archetype on the season with 80 Top 32 appearances and 19 Top 8 finishes, Madness Burn represents the true clock of Pauper. Uncontested the deck can easily win on turn four thanks to the efficiency of Lightning Bolt and the force multiplying power of Guttersnipe and Kessig Flamebreather. The secret sauce, however, is Sneaky Snacker. Combined with Fiery Temper the faeries turns every Grab the Prize into an absolute house. Madness Burn is easily capable of dealing 40 damage and can dance around Weather the Storm. When each Lava Dart represents eight damage it’s not hard to see why this deck is popular.
Then why is it so low? Madness Burn is hurt by its popularity and has the worst average finish of every deck in the Power Rankings. It has a number of placings in the bottom quarter of the Top 32 – compare its 10.42% of the Top 32 metagame to its 8.08% of the Winner’s meta – and is tied with Dredge for the worst AMSAR in these Power Rankings (0.26). Yet the deck cannot be ignored and failing to prepare to face it is a recipe for disaster.
3. Rally Red
Dan Paskins, David Price, and Patrick Sullivan are eating good. There is no shortage of viable red decks in Pauper and over the past six weeks Rally Red – a low to the ground aggressive deck that wants to flood the board before chaining Burning-Tree Emissary into Rally at the Hornburg – has been the best of the bunch. Seventeen Top 8 finishes with two wins in 60 Top 32 appearances is just the start of Rally’s accomplishments.
Rally has the third best average finish (behind only Dredge and our season silver medalist). It holds a Winner’s Metagame Share of 9.21% – 1.4% points clear of its Top 32 share. It has the third best AMSAR at 0.74 and has the third best Top 32 to Top 8 conversion rate, all while being the fourth most popular deck. Rally lacks the staying power of Madness Burn and suffers from sweepers and Moment’s Peace, but in a format where several decks take the first few turns to build out their board, attacking is still honest.
2. Grixis Affinity
Grixis Affinity made Top 8 in almost 42% of its Top 32 finishes. It made the decklist page 55 times over the course of the season and had an astonishing 23 Top 8s (along with a win). Now anyone who follows Pauper will tell you that much of the deck’s success rests on the back of LuffyDoChapeuDePalha, a player who seemingly makes every other Top 8 with the machine. If you take Luffy out of the equation the deck loses some of its luster.
But we aren’t going to do that. They are playing the tournaments and doing well. Grixis ended the season with an AMSAR of 0.89. Affinity has the best average finish outside of Dredge but also has more than twice the number of Top 32 finishes than the graveyard deck. Grixis Affinity remains a force in the format and ignoring it might get you within striking distance of the Top 8. Lacking a plan for it means a lot of near misses and Top 16 finishes.
1. Blue Terror
Twenty five Top 8 finishes. Five wins. A Top 32 metagame share of 11.85% and 13.02% of the Winner’s Metagame (which is 3.56% of the second best deck in that metric in Grixis Affinity). Blue Terror had the best AMSAR of 0.92. Simply put, Blue Terror was the best deck in Pauper over the past six weeks. And over Avatar: The Last Airbender season. And Spider-Man/Through the Omenpaths, Edge of Eternities, FINAL FANTASY, and Tarkir Dragonstorm season. Since the Kuldotha Rebirth ban, Blue Terror has been the best performing deck in the format.
In the past this would be a point where I might talk about action that needs to be taken. But that was before my role on the Pauper Format Panel. Today we can look at Blue Terror and examine it, point to the confluence of cheap cantrips, counter magic, and threats as part of the problem. Pulling on any one could weaken the deck but would not collapse it. Additionally the deck, while still sitting on top of the metagame, has had its lead slowly eroding a few percentage points at a time. And I also am hopeful that a new card can help to rein in blue just a bit.
Mono White Aggro had a respectable season with five Top 8 finishes and a win in 14 trips to the Top 32. The deck is able to get on board early and has the ability to hold its own against both red and blue decks. It’s also getting a new card from Teenage Mutant Ninja Turtles in Leonardo, Big Brother. This card is a combination of Kor Skyfisher and Lava Axe for Mono White, giving the deck the ability to win from nowhere or apply pressure and netting a fresh card with a Thraben Inspector. Maybe I’m biased (I really like Mono White) but I am bullish on Plains moving into the next season.
There you have it – my Lorwyn Eclipsed season recap. Do you agree with my final Power Rankings? What decks do you think were unfairly left off my list? What questions were left unanswered? Sound off and let me know!
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
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Want to learn more about the metrics I use in tracking the metagame? You can find an explainer here.
Did you know there was a Pauper RC Qualifier on Magic Online last weekend? I clearly did not. To be fair, I’ve been stuck at my in-laws thanks to the blizzard and my focus has been split in several directions. So these results did not factor into my most recent Power Rankings.
Whoops.
Here are the correct Power Rankings for last weekend. Please note the changes are based not on my last post but on my post from February 17.
Power Rankings
Dropped from rankings: Golgari Gardens 10. Dredge 9. Madness Burn (-2) 8. Rakdos Madness (Not Ranked) 7. Faeries (-3) 6. Elves (+3) 5. Rally Red 4. Jund Wildfire (+4) 3. CawGate (+3) 2. Blue Terror (-1) 1. Grixis Affinity (+1)
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
Can’t make a commitment to Patreon? I have a Ko-Fi where you can make a one time contribution.
Want to learn more about the metrics I use in tracking the metagame? You can find an explainer here.
Do you have any idea how good it felt to put that header up top? Thank you Daybreak Games and Wizards of the Coast for reversing the decision to limit the number of decklists shared from Magic Online events.
Okay, back to the numbers!
The last weekend was absolutely a weird one for the Pauper Challenges. The Sunday event had several 1-5 records finish in the Top 32 which has added volatility to the data set. Again over the course of a season these aberrations tend to even out, but when taken in isolation the numbers can look a bit jarring.
Looking at the numbers it is clear that Grixis Affinity had the best weekend and it wasn’t really close. Seven Top 8s across four events, with a win, is fantastic. To do it in only a dozen Top 32 appearances would normally give me a reason to pause and to see if there was an underlying issue with the format. That being said given the number of Top 32 decks with more losses than wins (20 decks; over 15% of all Top 32 finishes) the success of Affinity loses a little bit of the shine.
Even with the noise to signal ration, the format continues to trend in a similar direction. Blue Terror, Grixis Affinity, and various Red decks are at the top with black based midrange forming a solid second tier. Basilisk Gate decks are making their presence known, firmly solidifying themselves as a strong option while Elves leads the way for hypermana decks.
Speaking of Gates I do want to call out the winner of the February 21 Challenge. This build opts to shave on stack interaction in favor of more closing power in Rancor and also trades Lórien Revealed for Open the Gates. While this may be a card access issue (Revealed is 10,000 times the cost of Open the Gates on MTGO), it speaks to the strength of the Gates package that even a lower-powered – and dare I say? – a more budget conscious build of the deck can still perform at a high level.
Looking into the final weeks of Lorwyn Eclipsed season I would still try to have a plan for the big three but you cannot simply ignore building out a board resilient presence that can survive the onslaught of black removal. CawGates looks well positioned at the moment but if you wanted to go rogue I could imagine a build of green ramp that places emphasis on Ward and Hexproof creatures to get the job done.
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
Can’t make a commitment to Patreon? I have a Ko-Fi where you can make a one time contribution.
Dropped from rankings: Rakdos Madness 10. Dredge (Not Ranked) 9. Elves (-4) 8. Jund Wildfire 7. Madness Burn (+2) 6. CawGate (+1) 5. Rally Red (-1) 4. Faeries (+2) 3. Golgari Gardens 2. Grixis Affinity 1. Blue Terror
Starting this week (and unless something changes), the amount of results we get from the Magic Online Challenges will scale with the size of the tournament and most Pauper tournaments will post solely the Top 8 finishers . If you are not happy with this change I would recommend that you let the powers that be know, but do so respectfully. I am not a fan of this and will do my best do continue to provide Pauper metagame information.
To further explore potential changes I am going to use the example of comparing the Top 8 performance of different archetypes to the Top 32 data I collect.
Let’s start with Blue Terror. This deck is at the top of my Power Rankings and also leads the way in Top 8 results with 18. Thus far in Lorwyn Eclipsed season Blue Terror has 15% of all Top 8 results. However it has 11.88% of the Top 32 metagame and 12.52% of my calculated Winner’s Metagame. These numbers, in context, tell a story of a deck that is popular but over-performs its relative presence in the format. If there is a reduction in the Top 32 data the full picture is obfuscated and all we see is a deck that is dominating in the Top 8.
Compare this to Grixis Affinity. Its 13 Top 8 finishes is 10.83% of the all Top 8s. That is the second most of any archetype this season. However Grixis Affinity is only 7.29% of the Top 32 metagame and 9.65% of the calculated Winner’s Metagame. Someone examining the Top 8 results could incorrectly postulate that Grixis is more popular than it actually is and over prepare for the matchup, only to find it less popular in the tournament than Madness Burn, Elves, and Rally Red.
To round this segment out let’s talk about Madness Burn. A dozen Top 8 finishes is good for 10% of all Top 8s which is roughly equal to its 10.42% of the Top 32 metagame. But it also has 8.51% of the calculated Winner’s Metagame. Yes, Madness Burn might be popular but these numbers tell a tale of a deck that makes it to the elimination rounds in part due to sheer numbers.
None of these vignettes tell the whole story and they all have to be examined in relationship to one another. The problem is that with potentially less data available, people may be going into these tournaments with worse information, make poor (or incorrect) deckbuilding decisions, and leave feeling like they did not understand the actual field of battle.
The previous four paragraphs talk about popular strategies. Decks outside of my Power Rankings comprise 27.08% of the Top 32 metagame and 22.9% of the calculated Winner’s Metagame. Combined they also make up 24.17% of the Top 8 finishers. These decks may not break through in the same way if not for being featured in the Top 32 decklist dump. Making Top 8 or 5-0 in a league is challenging (as it should be), but for people who are looking for something to work on – for an idea of something off meta that they can tune – the options for research are going to dwindle.
A model that reduces the overall information prioritizes innovation over iteration. Iteration here is the process of refining a deck, figuring out those final few slots to have an edge on the metgame. Innovation in a world with less salient data is going to be throwing new ideas at the wall in an environment where you can see the trees but not the forest, relying more on vague impressions of the landscape than a detailed map. A new deck might find a lane, but unless things align just so it could be lost to the data aether.
Any change will be hard for me. I have been tracking the Pauper metagame in a similar capacity since 2014. That’s almost a dozen years of data that have informed decisions and trends, a dozen years of muscle memory that have helped me navigate the world of Pauper.
Selfishly, this sucks.
I do not have the time to play multiple leagues a day to have even a vague notion of the metagame. I do not want to overcorrect for a run where I face red decks four times, only having it be dumb luck and then get my face mushed by a more representative sample. It stinks for me as a player and as someone who tries to help other people get into the format.
So where do I go from here? I am going to track the Top 8s (and any other data we get). I’m going to try and figure out the best ways to communicate this information. Swiss Record (Win+) and overall Win-Loss record (K-Wins) will still help give insight into how strong decks are in relationship to each other. But for the time being we’re going to be looking at trees.
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
Can’t make a commitment to Patreon? I have a Ko-Fi where you can make a one time contribution.
Want to learn more about the metrics I use in tracking the metagame? You can find an explainer here.
Another weekend of Pauper Challenges on Magic Online, another Sunday wondering just how good Blue Terror is. The deck has resided at the top of the Pauper food chain for quite some time and things aren’t looking to change any time soon. This weekend’s record helps to illuminate just how consistent the deck can be, with a K-Score average of 2 meaning the mean finish was one win over a break even record (4-2, for example). Blue Terror also had the best average Swiss record and the most Top 8s over the four events. But there is more to this deck than the record. Blue Terror is unique in the current Pauper metagame due in part to its design.
Blue Terror is a pure expression of a Tolarian Terror strategy. The deck, while perhaps not the only shell for the 5/5, provides one of the most consistent builds for putting it into play with protection. Dimir Terror exists but hardly has the same pedigree, and Izzet builds with the Terror pop up infrequently. Blue Terror is able to churn through the library to resolve cheap threats, all while having perfect mana to keep the opponent off balance. True removal is unwarranted as Sleep of the Dead or Deem Inferior do a fine job of clearing a path; why bother removing a creature forever if the opponent is just going to take lethal?
Compare this to the other strategic pillars of Pauper. If you want to reap the benefits of Artifact Lands you can run Grixis Affinity but you also have the option of Jund Wildfire. While Grixis has better numbers this season Jund is a far cry from a fringe player. Jund also has crossover with Golgari Gardens (and its derivatives) for removal based midrange decks. Interested in flinging Lightning Bolts at your adversary’s life total? There are three different mono red decks putting up results, not counting Rakdos Madness. Elves might be ascendant at the moment but if hypermana creature combo is your thing there’s always Spy Walls lingering in the shadows. All of this is to say that yes, Blue Terror is a good deck, but it also does not have other similar options peeling off potential pilots from its win share.
While this is all well and good from a theoretical standpoint it does not change the fact that Blue Terror has reasserted itself at the top of the metagame. Trying to defeat it means understand where the deck is at its weakest. It does struggle with a battlefield flooded with creatures as its removal is slow and far from permanent. Speaking of creatures, its cheap counters often miss that card type entirely – you can’t Spell Pierce a Kor Skyfisher after all. Blue Terror is, at its core, a tempo deck that wants to keep the opponent off balance before turning the corner to win. Stability in game plan – that is a deck with redundant cheap pieces that can be deployed around Terror’s defenses – can go a long way towards eating into some of that win share.
This can be both stifling and liberating. The format exists with very real parameters – can you get around Terror’s permission while surviving Red’s onslaught? Can you keep pace with the grind of Affinity and Gardens? Are you okay Just Losing to a combo deck? At the same time these parameters give plenty of room to iterate. Innovation might be a challenge, but refining current builds or expanding on existing cores can go a long way towards finding an edge.
In my job I often have to transition between supervising and advising different groups of students. The difference is subtle, but it exists. Supervising involves more guidance and instruction as to the job and rules. It is all about establishing the boundaries of acceptable and giving direction. Advising is when the group has an understanding of what they need to do and I exist more as a sounding board for their ideas. Translating this to the metagame, when something is established you can’t rewrite the rules of engagement but rather you have to figure out the ways to nudge things in your favor. Advising over supervising. Understand the flow of the metagame instead of trying to brute force it.
Power Rankings
Dropped from rankings: None 10. Rakdos Madness 9. Madness Burn 8. Jund Wildfire (-3) 7. CawGate (-1) 6. Faeries (-1) 5. Elves (-2) 4. Rally Red 3. Golgari Gardens (+4) 2. Grixis Affinity (-1) 1. Blue Terror (+1)
I want to take a moment to thank all my Patrons. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, you can sign up for my Patreon starting at just $1.
Can’t make a commitment to Patreon? I have a Ko-Fi where you can make a one time contribution.
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