Pauper League Highlights – October 11

Another week, another set of Pauper League results. Let’s take take a look at some of the fun lists that earned a trophy this week.

3 Phyrexian Walker
2 Standard Bearer
2 Krark-Clan Shaman
4 Thoughtcast
4 Ancient Den
4 Seat of the Synod
1 Mana Tithe
4 Springleaf Drum
2 Fling
4 Heliod's Pilgrim
1 Temur Battle Rage
1 Island
4 Thraben Inspector
1 Metallic Rebuke
4 Ornithopter
4 All That Glitters
2 Gingerbrute
4 Of One Mind
1 Benevolent Blessing
4 Razortide Bridge
1 Rustvale Bridge
3 Silverbluff Bridge

Sideboard
1 Honorable Scout
1 Standard Bearer
2 Krark-Clan Shaman
3 Blue Elemental Blast
1 Dust to Dust
1 Lifelink
1 Temur Battle Rage
1 Gut Shot
1 Spell Pierce
1 Hydroblast
2 Blacksmith's Skill

Glitter Affinity is not anything new but this take really wants to push the damage. Adding Phyrexian Walker as another free spell this deck wants to emulated the Affinity decks of old with Fling and Temur Battle Rage. The deck really needs its eponymous aura to get the job done and as such is running the full suite of Heliod’s Pilgrim to set up its one shot kill.

4 Skred
2 Ponder
1 Bojuka Bog
1 Dispel
3 Lightning Bolt
3 Preordain
4 Counterspell
2 Fiery Cannonade
3 Brainstorm
1 Ash Barrens
3 Murmuring Mystic
1 Hypothesizzle
4 Augur of Bolas
1 Exclude
4 Volatile Fjord
11 Snow-Covered Island
2 Snow-Covered Mountain
2 Spell Pierce
4 Lorien Revealed
1 Cast into the Fire
3 Crimson Fleet Commodore

Sideboard
1 Curfew
1 Swirling Sandstorm
4 Hydroblast
3 Pyroblast
1 Blue Elemental Blast
1 Fiery Cannonade
1 Shenanigans
3 Cast into the Fire

Sometimes the classics just get the job done. Murmuring Mystic has given Izzet Control new life and this build leans into the Monarch with Crimson Fleet Commodore. The game plan here should look familiar to any long time Pauper palyers – draw cards and keep the board clear while your small flyers plink in for damage. Part of me wonders if this is the deck where Sulfurous Blast can work but I am sure people with more practice than me have given it a shot and realized there are better options.

1 Polluted Mire
2 Crop Rotation
3 Golem Foundry
4 Myr Retriever
1 Reckless Fireweaver
3 Ancient Stirrings
4 Expedition Map
4 Urza's Tower
4 Urza's Mine
4 Urza's Power Plant
4 Deadly Dispute
1 Blood Fountain
2 Snow-Covered Swamp
2 Weather the Storm
2 Crystal Grotto
2 Ashnod's Altar
4 Chromatic Star
2 Energy Refractor
4 Wizard's Rockets
3 Rowan's Grim Search
4 Candy Trail

Sideboard
1 Serene Heart
2 Scattershot
3 Krark-Clan Shaman
1 Nature's Claim
3 Nihil Spellbomb
2 Fangren Marauder
1 Ancient Grudge
2 Weather the Storm

Few people put as much effort into Altar Tron on Magic Online as saidin.raken. The deck wins by looping copies of Myr Retriever through Ashnod’s Altar. This build has Reckless Fireweaver as a spout in addition to Golem Foundry. Altar Tron has quite the reputation from tabletop Pauper where it presents a very redundant strategy that can difficult to stop without specific and persistent graveyard hate.

2 Remote Farm
3 Hickory Woodlot
4 Sandstone Needle
1 Seething Song
4 Rite of Flame
4 Simian Spirit Guide
4 Manamorphose
1 Journey to Nowhere
4 Lotus Petal
1 Plains
6 Mountain
1 Forest
3 Boarding Party
2 Crimson Fleet Commodore
4 Lightning Bolt
4 Goliath Paladin
4 Avenging Hunter
4 Trailblazer's Torch
4 Name Sticker Goblin

Sideboard
3 Ancient Grudge
2 Red Elemental Blast
4 Pyroblast
4 Fiery Cannonade
2 Weather the Storm

What happens when you take Pauper’s fast mana and jam it into a deck full of cards that give you the Monarch or starts a journey into the Undercity? You get this confluence of cards. Turbo Emblems is a fun strategy but to me it does not have the juice to make a serious dent in the format. Why? The deck is incredibly soft to countermagic which is just about everywhere these days. Now I’ve been wrong before and I would not be completely shocked if this deck made some waves moving forward.

I want to take a moment to thank all my Patrons – both old and new. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, rewards for my Patreon start at just $1 and every little bit helps.

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October 7-8 Pauper Weekend Recap

I use a few different metrics when looking at the Top 32 metagame. The first is just Raw Volume. The second is Win+, which takes the sum of all wins at X-2 or better in the Swiss and assigns a score; Win+ is helpful in measuring a deck’s Swiss round performance. K-Wins takes all of a deck’s wins and subtracts its losses, Top 8 inclusive; this helps to give a measure of overall performance. The final pair is call Meta Score and Meta Score Above Replacement, which takes the average of Win+ and K-Win to try and position an archetype against its field. This number helps to provide the most robust image of a deck’s performance.

October 7 and October 8 Challenge Top 32 Metagame

Coming out last weekend much of the discourse around Pauper was centered around the dominance of Blue Terror and Kuldotha Red. After the first four weeks of Wilds of Eldraine season these two archetypes were putting up impressive numbers, with 27 Top 8 finishes and 5 wins between them over the eight events. The conversation turned to whether or not these strategies were too dominant, whether they were healthy for the metagame, and if any sort of action needed to take place. These discussions are going to continue to occur as these archetypes are not likely to lose a step anytime soon.

Note: Yes I am a member of the Pauper Format Panel. No you shouldn’t read anything into the last sentence. I write these updates from the perspective of an observer. In fact these sentence itself would want to come at the end of the next paragraph but I wanted to put it here just to avoid any undue confusion.

Both blue and red are going to continue to get cheap and efficient spells that work with the game plans illuminated by these two decks. While the exact card lists might change the overall result is not likely to shift all that much.

This, of course, can result in a known metagame. Note I am using the term known as opposed to solved. While Pauper by and large might be a well charted continent, right now much of the game play is about mapping out every tree in the forest, not the borders of the woods itself. I think it is more than fair to say that both Blue Terror and Kuldotha Red operate at the center of the format, with Glitter Affinity not too far behind.

4 Myr Enforcer
4 Thoughtcast
4 Ancient Den
4 Seat of the Synod
4 Frogmite
4 Springleaf Drum
3 Darksteel Citadel
4 Thraben Inspector
4 Metallic Rebuke
2 Island
4 All That Glitters
4 Gingerbrute
3 Of One Mind
4 Razortide Bridge
4 Moon-Circuit Hacker
4 Ornithopter

Sideboard
1 Leave No Trace
4 Dust to Dust
4 Relic of Progenitus
1 Revoke Existence
4 Blue Elemental Blast
1 Hydroblast
Beicodegia’s October 8 Challenge Winning Glitter Affinity

Glitter Affinity takes the Artifact Land engine and converts it into persistent damage through All That Glitters. Unlike Grixis Affinity this deck wants to hit the ground early and start applying pressure. As a result it pours all of that reach into the aura as opposed to a long game approach involving Blood Fountain or Makeshift Munitions. Glitter Affinity had a glowing weekend with four Top 8 finishes and two wins. It ended up with an adjusted Meta Score Above Replacement of 3.27 – the best single weekend score of any archetype thus far this season.

Which makes this next part almost funny. The next best deck on the weekend was CawGate, also with four Top 8 finishes. It’s aMSAR of 2.16 is the second best score of any archetype over the past ten events. So what does this actually tell us?

Both CawGate and Glitter Affinity can easily pack copies of the blue Blasts which in turn can hold red in check. Red was still the most popular archetype in the Top 32 with a dozen appearances but largely found itself outside the Top 16. These strategies also have ways to get around Blue Terror, with Affinity going under it and meeting key counters with Metallic Rebuke and CawGate going long before turning any old creature into a game ending threat. If there is a bright center to the Pauper universe these decks are both far closer to that than some far flung planet in the Outer Rim.

Going into next week I think it is reasonable to prepare for Glitter Affinity. This strategy has proved itself to be a real contender and as such I expect to see Disenchant effects out in force. I would err on the side of instant speed over a card like Dust to Dust for a few reasons. First, Glitter Affinity can one shot thanks to All That Glitters and being stuck with a sorcery in your hand is not helpful. Second, Glitter Affinity does no try to recur its threats so exiling them comes with minimal upside. Finally, being so low to the ground and with running Springleaf Drum the chances of cutting the mana out from under Glitter Affinity is low. Personally I would take a look at one of the two Ephemerate decks that made Top 8 and see if I could tweak them for the meta. Being able to absorb damage early and overpower an opponent with card flow late is a tried and true method worth exploring.

I want to take a moment to thank all my Patrons – both old and new. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, rewards for my Patreon start at just $1 and every little bit helps.

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Pauper League Highlights – October 4, 2023

After a few weeks Wilds of Eldraine is making a splash in the Pauper cardpool. I’m out of pithy things to say so here is a link to the Pauper League decks from the last week. Let’s look at a few lists.

2 Duress
4 Skirk Prospector
3 Vault of Whispers
3 Great Furnace
2 Chromatic Star
1 Faithless Looting
3 Swamp
1 Makeshift Munitions
4 Mountain
4 Putrid Goblin
4 Unearth
4 Goblin Matron
4 Ichor Wellspring
4 First Day of Class
3 Dark Ritual
4 Drossforge Bridge
4 Deadly Dispute
1 Dark-Dweller Oracle
2 Rakdos Carnarium
3 Rowan's Grim Search

Sideboard
1 Duress
1 Krark-Clan Shaman
2 Nihil Spellbomb
4 Red Elemental Blast
1 Abrade
2 Cast Down
2 Introduction to Prophecy
2 Cast into the Fire

Kicking things off with a bang is Beicodegeia’s (you’d think after their recent run of success I’d be able to spell their handle without looking at it but you’d be wrong) 5-0 Goblin Combo list. The combo works like this: Once First Day of Class resolves sacrifice Putrid Goblin to Skirk Prospector for unbound mana (the -1/-1 counter from Persist is negated by the +1/+1 counter from First Day of Class). From here you can draw your deck with Dark-Dweller Oracle until your find Makeshift Munitions and then sacrifice the Putrid Goblin over and over again until your opponent is dead. Rowan’s Grim Search is a great way to dig towards key cards here especially since this is also an Unearth deck. Goblin Combo has a lot of potential and I am very interested to see where the archetype goes in the future.

2 Wild Growth
4 Utopia Sprawl
4 Mwonvuli Acid-Moss
4 Thermokarst
4 Arbor Elf
4 Exhume
1 Lead the Stampede
2 Cast Down
4 Llanowar Visionary
4 Annoyed Altisaur
12 Forest
4 Avenging Hunter
1 Haunted Mire
4 Troll of Khazad-dûm
4 Generous Ent
2 Swamp

Sideboard
4 Deglamer
3 Nihil Spellbomb
2 Cast Down
4 Unexpected Fangs
2 Arms of Hadar

The Arbor ElfUtopia Sprawl mana engine also has a lot of potential and these black-green builds showcase that. Not only can you accelerate out heavy hitters but you can also “scam” out one of the Tales from Middle-earth landcyclers with Exhume. The card that stands out to me in this build is Lead the Stampede with only 24 creatures available. Considering the graveyard synergies Winding Way might be better or if you’re looking to Bargain away a Food token or a late game Utopia Sprawl there’s always Rowan’s Grim Search.

8 Swamp
6 Plains
1 Ancient Den
1 Vault of Whispers
4 Arcbound Worker
2 Kor Skyfisher
2 Snuff Out
4 Vault Skirge
4 Gingerbrute
1 Omen of the Dead
4 Arcbound Mouser
4 Blacksmith's Skill
2 Goldmire Bridge
4 Deadly Dispute
4 Iron Apprentice
2 Greatsword of Tyr
4 All That Glitters
3 Return Triumphant

Sideboard
2 Standard Bearer
2 Innocent Blood
2 Leave No Trace
1 Snuff Out
2 Nihil Spellbomb
1 Suffocating Fumes
3 Mukotai Ambusher
2 Rowan's Grim Search

Full disclosure: this is my 5-0 list. The entire conceit behind this build was to get on the board quickly and present a series of cheap threats that would eventually overwhelm the opponent with All That Glitters. Return Triumphant was fantastic as it turned a dead Gingerbrute into an actual threat. Orzhov Junk is trying to beat a few removal spells but can struggle in the face of sweepers. I do think there is something here but after that 5-0 I have yet to find the same success. Still, Gingerbrute getting around Prismatic Strands is a pretty big game these days so it’s definitely worth trying to improve this build.

I want to take a moment to thank all my Patrons – both old and new. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, rewards for my Patreon start at just $1 and every little bit helps.

Can’t make a commitment to Patreon? I now have a Ko-Fi where you can make a one time contribution.

Looking for another way to support my work? Click here for my TCGPlayer affiliate link. Any purchases through the link let the folks there know you like my content!

September 30 – October 1 Pauper Weekend Recap

I use a few different metrics when looking at the Top 32 metagame. The first is just Raw Volume. The second is Win+, which takes the sum of all wins at X-2 or better in the Swiss and assigns a score; Win+ is helpful in measuring a deck’s Swiss round performance. K-Wins takes all of a deck’s wins and subtracts its losses, Top 8 inclusive; this helps to give a measure of overall performance. The final pair is call Meta Score and Meta Score Above Replacement, which takes the average of Win+ and K-Win to try and position an archetype against its field. This number helps to provide the most robust image of a deck’s performance.

Top 32 Metagame for the September 30 and October 1 Pauper Challenges

There are a few things you can take away from this past weekend’s Magic Online Pauper Challenges. The first might be Beicodegeia’s absurd four challenge win streak that wrapped up on Saturday. Another could be the continued strength of the blue and red strategies or the ascension of CawGate and Mono White Aggro on Sunday. However I feel what a lot of the discourse will center around will be this finalist list from Sunday:

4 Brainstorm
1 Plains
4 Prismatic Strands
2 Guardian of the Guildpact
4 Snow-Covered Island
4 Journey to Nowhere
4 Squadron Hawk
3 Azorius Guildgate
4 Sacred Cat
2 Dawnbringer Cleric
4 The Modern Age
4 Counterspell
4 Basilisk Gate
4 Citadel Gate
1 Heap Gate
4 Sea Gate
2 Spell Pierce
3 Preordain
2 Lorien Revealed

Sideboard
4 Hydroblast
3 Pyroblast
4 Blue Elemental Blast
4 Red Elemental Blast

The sideboard here is dedicated entirely to beating the red and blue decks that have been seeing play in the Challenges and judging from Gn42’s placement the gamble seemed to pay off, at least on Sunday. The question this brings to my mind is whether or not this is correct. So let’s dive in.

If you pay attention to the conversation around Pauper you no doubt see metagame numbers for every deck in the Challenges, not just the Top 32. These numbers can look alarming with Blue Terror and Kuldotha Red making up somewhere between 20% and 40% of a metagame on a given day. However this does not take into the account the overall size of these events which are relatively small when looking at a large tournament; when a single pilot can account for nearly 2% of the entire field these numbers can be misleading. Now to be clear, if people are running these strategies in large numbers it makes sense to come prepared with answers in their sidebaord and in the strategic choices made during deck construction. At the same time there is a bit of an Information Cascade taking place.

Shocker – Alex is referring to this article again.

Right now if you are paying attention to Pauper discussion a significant amount of it centers on dissatisfaction. The strength of red decks has been pushed in the past two years which in turn has shifted the focus of the format from control elements to assertive strategies. Applying pressure is now the Level Zero strategy as opposed to Pauper before Modern Horizons II where trying to find answers and drawing out the game was the baseline; take it from someone who tried to figure out how to attack through Stonehorn Dignitary lock for years. Red decks are not only fantastic at applying pressure but the old game plan of running them out of cards no longer applies thanks to the advent of Reckless Impulse and Wrenn’s Resolve. This leads some people to believe they need to max out of the blue suite of Blasts. In a similar vein, the current crop of blue decks gets on the board quickly and one of the best ways to answer their large threats is via the red pair of Blasts. These cards are not the only way but they are effective enough that if you get the right matchups a 15 card sideboard made of of these will do enough.

What does it mean to reframe the format through the lens of aggression? Let’s look at the decklist again. CawGates is a deck where a core conceit of the engine is to leverage lands that enter the battlefield tapped to turn Basilisk Gate into a card that can end the game in conjunction with any creature. The deck runs 11 lands that enter the battlefield tapped, another four that do not produce discrete colors of mana and one that filters mana. CawGate is very strong deck but by nature it has to play from behind and therefore has to make concessions to the beatdown decks (as in Who’s the Beatdown?) in Pauper. In this case it is about running several one mana answers to the most popular decks in the format in the sideboard to improve those matchups.

Pauper is a format where the mana is the best it has ever been but is still lacking in some ways. There are no lands consistently that produce multiple colors of mana that also enter play untapped. In order to fully leverage a multicolor deck it involves playing some number of tapped lands and making other considerations in deck construction. This, more than the presence of any one or two decks, is more important to the long term health of Pauper as a format. If a core element of midrange and control mana bases is rendered useless then perhaps there is a problem. At the same time several decks that make use of these slow two color lands continue to see success and not all of them need to take such drastic measures as the list presented above. While that alone is not enough to indicate a “healthy metagame” it is part of a larger picture.

How can midrange decks reposition themselves for an assertive metagame? I do not think they can entirely give up on dual lands as that will only lead to mana problems in the middle and later stages of the game. Reevaluating different one mana removal spells is a step as is taking a hard look at mana bases in order to facilitate casting spells on a defensive curve. The new basic landcyclers from Tales from Middle-earth can do a lot of work in this department. And I know it’s a meme at this point but it may also be about playing more cards in the vein of Thraben Inspector that can absorb damage and provide a benefit later. Thraben Inspector is not a strategy unto itself but it is emblematic of a style of card that has seen print several times recently – a one drop with upside. These cards will not win the game on their own and may only eat one attack or one removal spell, but they can provide the time necessary to bridge from the developing stages of the game to one where answers can come online.

The shift towards a format centered on assertiveness has a cost, especially as it relates to a change in what matters. The temporal cost of plays is now a very real consideration and taking time off develop can be costly. The increased strength gained from dipping into multiple colors has not vanished but it might mean waiting until the third or fourth turn to have that option as opposed to playing a Gate or Gain Land on the first or second turns of the game. Plays that come later in the game also have to do a better job of shutting the door so as to prevent decks with reload capabilities from, well, reloading.

Interaction also must adapt. While cheap spells remain best more and more games of Pauper play out on the board. Building a deck where the goal is to take the first few turns off to sculpt a hand and sit back on traditional control elements or hope for your turn four flourish to take over comes with inherent risk. The question that should be posed in deck construction is whether or not you’re willing to take that on, not bemoan those who take advantage of the cards available.

Pauper continues to evolve and adapt, albeit at a different pace than other non-rotating formats. If these trends worsen and the number of viable decks dwindles then perhaps more action needs to be taken at a structural level. For now, how are you adapting to the new realities of the Pauper metgame?

I want to take a moment to thank all my Patrons – both old and new. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, rewards for my Patreon start at just $1 and every little bit helps.

Can’t make a commitment to Patreon? I now have a Ko-Fi where you can make a one time contribution.

Looking for another way to support my work? Click here for my TCGPlayer affiliate link. Any purchases through the link let the folks there know you like my content!

Pauper League Highlights – September 28, 2023

I’m going to start today with something a bit different. You see today is my dad’s birthday and while he never really learned Magic (and you better believe I tried to teach him), without him I don’t think I’d be, well, here. Before Magic there were books, and there were so many. My father was (and remains) a voracious reader and growing up our basement was a library of dime store pulp in the vein of John Carter. My first exposure to the world of comic books was with one of his collections of Dr. Strange, shrunk down to a paperback. His collection was where I first found Dune, Foundation, and The Chronicles of Amber.

But then there was Magic. Dad was always there to pick me up from Friday Night Magic at Neutral Ground, often parking and coming up to sit in the corner to read while I finished the last round (unless he had finished a book and instead browsed the shelves). He became such a common sight that to this day BDM still asks me how he’s doing.

My favorite story about my dad and Magic is from when he took me to the Junior Super Series open at Walt Disney World during the Spring Semester of my first year of High School. I did terribly but was playing pick up games with a new friend. Dad walks up to me with a representative from Wizards of the Coast and asks me if I’d like to have a picture taken with someone; intense in battle I wave Dad off and tell him I’m in a game, and he goes back to that someone. Richard Garfield apparently just nodded his head and said something to the effect of “I understand.”

I love you Dad, happy birthday.


Here are some of the decks from this week’s league results I want to highlight today.

4 Tireless Tribe
1 Dizzy Spell
1 Repeal
4 Inside Out
2 Whiteout
4 Ponder
4 Preordain
4 Squadron Hawk
4 Circular Logic
1 Shadow Rift
2 Dispel
2 Snow-Covered Plains
9 Snow-Covered Island
4 Evolving Wilds
4 Brainstorm
4 Ash Barrens
3 Wedding Invitation
2 Impulse
1 Loran's Escape

Sideboard
1 Sapphire Charm
4 Prismatic Strands
1 Gigadrowse
4 Blue Elemental Blast
2 Benevolent Bodyguard
2 Dispel
1 Blessed Hippogriff

It’s always cool to see Tireless Tribe combo pop up in the results. The core conceit of the deck is to get the eponymous creature into play, have enough cards in hand to give it a huge butt, and then use Inside Out to crack in for lethal damage. Whiteout provides a way to convert land drops into damage which has helped to keep the strategy afloat after Gush‘s ban.The deck may benefit from running Birthday Escape in some number as a way to keep the cards flowing while also making Tireless Tribe more difficult to block in certain metagames.

18 Island
1 Echoing Truth
4 Ninja of the Deep Hours
4 Spellstutter Sprite
2 Force Spike
3 Mutagenic Growth
3 Snap
1 Spell Pierce
4 Counterspell
4 Faerie Seer
4 Faerie Miscreant
4 Of One Mind
2 Brinebarrow Intruder
4 Moon-Circuit Hacker
2 Snaremaster Sprite

Sideboard
1 Curfew
1 Echoing Truth
1 Hydroblast
2 Relic of Progenitus
4 Blue Elemental Blast
3 Annul
1 Dispel
2 Snaremaster Sprite

Faeries is always going to be a viable strategy in Pauper. While it is not currently a top deck in the Challenges the result here demonstrates that it can still win. I wanted to highlight his list because it opted to include Snaremaster Sprite as another Faerie that has utility in the latter stages of the game.

6 Plains
1 Orzhov Basilica
1 Unmake
1 Kabira Crossroads
2 Bojuka Bog
2 Chainer's Edict
4 Kor Skyfisher
4 Scoured Barrens
2 Thraben Inspector
4 Cast Down
1 Vampire Sovereign
2 Ash Barrens
4 Ephemerate
1 Omen of the Dead
4 Swamp
2 Dawnbringer Cleric
4 Spirited Companion
4 Inspiring Overseer
3 Goliath Paladin
2 Return Triumphant
1 Candy Grapple
3 Hopeless Nightmare
2 Not Dead After All

Sideboard
2 Honorable Scout
4 Dust to Dust
2 Relic of Progenitus
1 Vampire Sovereign
2 Revoke Existence
2 Dawnbringer Cleric
2 Arms of Hadar

I love a good black based midrange deck and Orzhov Ephemerate fits the bill. This one seems to go hard on the Wilds of Eldraine cards but is only using Candy Grapple as a way to Bargain. Given the cheap enchantments in the build I think this style of deck has room for Rowan’s Grim Search as a way to reload, but then it would probably want more ways to bring creatures back from the dead, and rewards for doing the same.

4 Deftblade Elite
4 Ancient Den
1 Lifelink
4 Ethereal Armor
4 Lagonna-Band Trailblazer
4 Cartouche of Solidarity
4 Sentinel's Eyes
4 Benevolent Blessing
2 Blacksmith's Skill
4 Hyena Umbra
12 Plains
4 Ornithopter
1 Spirit Link
4 All That Glitters
4 Slumbering Keepguard

Sideboard
4 Freewind Falcon
3 Standard Bearer
2 Mana Tithe
4 Death Speakers
2 Spirit Link

There were a lot of Heroic builds in today’s results but I wanted to talk about this one because of some of the choices made. Ornithopter over Vault Skirge is certainly a choice and the complete absence of Akroan Skyguard tells me that this is less a traditional Heroic deck and more one built around trying to spike a victory with Ethereal Armor. There is nothing wrong with this approach but it takes an already fragile deck and removes some of its staying power. Maybe Slumbering Keepguard is a enough to games competitive, but I’m not convinced.

Which deck from this week is your favorite? Did I miss any sweet tech? Let me know in the comments below.

I want to take a moment to thank all my Patrons – both old and new. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, rewards for my Patreon start at just $1 and every little bit helps.

Can’t make a commitment to Patreon? I now have a Ko-Fi where you can make a one time contribution.

Looking for another way to support my work? Click here for my TCGPlayer affiliate link. Any purchases through the link let the folks there know you like my content!

September 23-24 Pauper Weekend Recap

I use a few different metrics when looking at the Top 32 metagame. The first is just Raw Volume. The second is Win+, which takes the sum of all wins at X-2 or better in the Swiss and assigns a score; Win+ is helpful in measuring a deck’s Swiss round performance. K-Wins takes all of a deck’s wins and subtracts its losses, Top 8 inclusive; this helps to give a measure of overall performance. The final pair is call Meta Score and Meta Score Above Replacement, which takes the average of Win+ and K-Win to try and position an archetype against its field. This number helps to provide the most robust image of a deck’s performance.

September 23 and September 24 Challenge Top 32 Metagame

Three weeks into Wilds of Eldraine season and some trends are starting to emerge. Blue Terror and Kuldotha Red are proving themselves, at least in the early running, to be better than the field. Today let’s explore exactly how big of a gap it is we’re looking at.

The adjusted Meta Score Above Replacement measures an archetype against the average performance of a strategy in the Magic Online Top 32 Challenge Metagame, correct for volume. Over the first three weeks of this season, Blue Terror has an aMSAR score of 1.59 while Kuldotha Red has a score of 1.23. The next best archetype after these two is Gruul Ramp with a score of 0.24. That is pretty significant drop off but it does not tell us all that much in isolation.

Let’s compare it to Commander Masters season. After five weeks (10 Challenges), Kuldotha Red led the way with a 1.22 aMSAR. The next best performing deck was Glitter Affinity at 0.99 with Blue Terror not far behind at 0.91. There were actually seven archetypes that were within a single aMSAR point of Kuldotha Red which speaks to how last season there was a better sense of competitive balance at the top of the metagame. Going back even further there were five decks within one aMSAR point of the top performer during Lord of the Rings season (Dimir Terror, 1.38).

What does this all mean today? If the current trend continues I would say that there is a problem. At the same time I am not so sure that these results of indicative of the format. And it has something to do with “Name Sticker” Goblin. Newly legal on Magic Online, this Unfinity pastiche has amassed quite the reputation. Given the mechanical implementation of the card it will always be mana postitive and can provide explosive turns out of Kuldotha Red. All six of the Blue Terror decks that made Top 8 this weekend were running the full 8 copies of Blue Elemental Blast/Hydroblast. Whether this was correct or not does not matter in the abstract in that it was the fear of the Goblin and the reaction that led to these lists. At the same time it can be argued that it is correct to run all of this hate as it is the only way Blue Terror can compete against the red decks.

Both the blue and red decks at the top of the metagame run some of the best threats Pauper has ever seen. At the same time the format has access to the highest density of card advantage engines and the strongest removal in the history of competitive Pauper. All of this is to say that Pauper, as it exists today, is at an apex power level and is striving towards balance. It is always better to present a threat as you can pack the wrong answers, and I believe that is part of what we are seeing today in Pauper. Despite the fact that all three – threats, answers, engines – are the best they have ever been, it is easy to pick a threat and selecting the wrong removal suite or card advantage package can spell certain doom.

Pauper is no longer a format where you can simply draw more cards than an opponent and expect those options will carry you. Mistakes are costly and match-ups can be unforgiving. In light of the current wave of creatures that are turning sideways I would be very high on Vapor Snag next week. It can counter the Goblin trigger, remove a Glittering creature from Affinity, or buy much needed time against one of blue’s massive serpents.

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Pauper League Highlights – September 21, 2023

Every week Magic Online provides a non-comprehensive list of decks that went 5-0 in the Pauper League. While this does not provide a ton of insight into the overall metagame, it does give us the opportunity to examine some sweet builds while helping to showcase the depth and variety of Pauper. There is plenty to digest in this week’s results, including some maindeck copies of Troublemaker Ouphe in Black Gardens (a base black midrange deck that seeks to control the board), a ton of Mono White Aggro, and a new take on Mono Black Control. Here are some of the decks that caught my eye.

4 Needle Drop
4 Manamorphose
4 Lightning Bolt
4 Chain Lightning
4 Guttersnipe
2 Fireblast
2 Ash Barrens
4 Goblin Matron
4 Lava Dart
4 Goblin Anarchomancer
4 Reckless Impulse
10 Mountain
2 Forest
4 Wooded Ridgeline
4 Wrenn's Resolve

Sideboard
1 Flaring Pain
4 Pyroblast
3 Goblin Caves
3 Weather the Storm
4 Cast into the Fire

First up we have a new take on a Goblin Deck. A mash up of Burn and new Storm, this deck wants to chain together direct damage with Guttersnipe on the board to add fire to the fire. I like the Anarchomancer here but I do wish there were more ways to take advantage of its cost reduction. Goblin Matron is a neat way to find more copies of your key cards leaves me wondering if there’s space for a Tarfire.

1 Rites of Initiation
2 Vault of Whispers
4 Great Furnace
3 Rakdos Carnarium
3 Sprout Swarm
4 Khalni Garden
1 Bojuka Bog
1 Fling
3 Lightning Bolt
3 Kuldotha Rebirth
2 Makeshift Munitions
2 Cast Down
3 Chromatic Star
2 Thorn of the Black Rose
4 Glimmer Bairn
4 Deadly Dispute
1 Swamp
1 Mountain
1 Forest
3 Experimental Synthesizer
4 Cloakwood Swarmkeeper
1 Haunted Mire
1 Wooded Ridgeline
3 Ichor Wellspring
3 Generous Ent

Sideboard
2 Serene Heart
2 Spidersilk Armor
3 Pyroblast
2 Relic of Progenitus
4 Weather the Storm
2 Chainer's Edict

After the printing of Experimental Synthesizer, SnapBoltGames put a lot of work into a Jund Tokens deck and here we see the latest iteration. This deck sure puts a lot of triggers on the stack but there’s a lot of innovations to like, including Cloakwood Swarmkeeper as a supplement to Bairn and Generous Ent as the Landcycler as choice since it also makes a Food. But, c’mon, no Nadier’s Nightblade?

2 Prismatic Strands
5 Plains
4 Thraben Inspector
4 Sacred Cat
4 Cast Down
1 Swamp
4 Breathless Knight
2 Inspiring Overseer
4 Raffine's Informant
4 Basilisk Gate
4 Black Dragon Gate
4 Citadel Gate
2 Heap Gate
2 Militia Bugler
4 Unearth
4 Recommission
4 Scrapwork Mutt
2 Return Triumphant

Sideboard
2 Prismatic Strands
2 Guardian of the Guildpact
2 Patrician's Scorn
4 Dust to Dust
2 Suffocating Fumes
3 Chainer's Edict

Oh look, Alex talking about a graveyard deck. Yeah and? This one is sweet. Breathless Knight is a solid payoff for bringing things back from the bin as it dodges Snuff Out and trading one-for-one removal against this build feels like a fool’s errand. Basilisk Gate puts in work here, as it does in tons of dinky creature decks, as a way to close the game.

Which deck from this week is your favorite? Did I miss any sweet tech? Let me know in the comments below.

I want to take a moment to thank all my Patrons – both old and new. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, rewards for my Patreon start at just $1 and every little bit helps.

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Let’s Talk About Deadly Dispute

My latest article is now live on ChannelFireball. Check it out here.

I want to take a moment to thank all my Patrons – both old and new. I am going to do my level best to keep providing you with the kind of content that brought you here in the first place. If you are interested in supporting my work, rewards for my Patreon start at just $1 and every little bit helps.

Can’t make a commitment to Patreon? I now have a Ko-Fi where you can make a one time contribution.

Looking for another way to support my work? Click here for my TCGPlayer affiliate link. Any purchases through the link let the folks there know you like my content!